Rigger 3 to Rigger 3 Revised Conversion Guide 2.0 10/01/2003 All changes are reflected in the recently released Rigger 3 Revised book which is the first reprint by FanPro or the original material published by FASA. To determine which printing you have, consult the notation on p. 5 in the second column after the Art Staff credits. No indication means first printing. If it says FASA anywhere on it, you have the first, uncorrected printing. p. 10 Railways, Waterways, and Airlanes In the last paragraph, it should state that suborbital planes climb to an altitude of 23 kilometers above sea level and can achieve speeds close to Mach 8. p. 25 Datajacks In the second paragraph, add the following line to the end of the first sentence: " ... and receives a -1 target number modifier for Driving Tests (see p. 134, SR3)." p. 32 Flux and Ship Sensors The page XX reference in the first paragraph is page 51. p. 49 Vigilance Code Criteria Table Substitute the "Amber" level to be "Orange". Though similar, orange is more coherent with the text on p. 46 and Matrix rules. p. 57 Anti-Ship Weapons and Normal Damage Add the following to the ends of the third paragraph: " ... (-3 per meter for beam weapons and railguns). p. 57 Ships and Normal Damage The missile described in the example should be a high-explosive missile (HEM), not an anti-vehicle missile (AVM). p. 58 Damage Control The time required for the damage-control repair in the third sentence of the second paragraph should be: "Repair time ÷ Build/Repair Test successes". p. 61 Body Add the following paragraph to the end of this section: Some extremely large vehicles are so heavy and structurally reinforced that their Body ratings may be higher than 10, but these vehicles should always be considered military grade and should rarely fall into the hands of player characters. p. 62 Body Ratings Table Change the Body Rating of "10" to "10+." p. 62 Idle Economy Add the following line to the second paragraph, between the second and third lines: If the vehicle has a Body of 0, multiply it by an additional factor of 10 (for a net factor of 20 for aerial Body 0 drones, and 75 for other Body 0 drones). p. 68 Flight Ceiling Table Change the entry for Jet Propeller (Single Engine) to 9,000 meters. p. 74 Running Out of Gas The example is correct, but the Acceleration given for the Gray Ghost is too high for t-birds. Changing the Acceleration from 100 to 50 should bring it within a reasonable range. This will change the coasting distance from 7,500 meters to 15,000 meters, and the additional distance from Zak's Skill Test from 500 meters to 250 meters (for a total of 15,250 meters). Also in the next example, The Gray Ghost loses speed at a rate of 100 meters per turn, so Zak must make a Crash Test four turns after running out of fuel. p. 75 Fuel Grade Effects Table The effects on the Vehicle Economy Rating for Custom Fuel Grades is reversed. A Custom Fuel with Acceleration Increase reduces the Economy by 1 percent per point of Acceleration Increase. A Custom Fuel with Acceleration Decrease increases the Economy Rating by 1 percent per point of Acceleration Decrease. p. 79 Subsystem Damage Example The first paragraph of the example should read as follows: Balthazar is racing his Saab Dynamit (Body 3) away from the site of a shadowrun turned sour. Before he gets away, a security guard hits the Saab with a burst of gunfire from an assault rifle, nailing it for 4D damage. Balthazar rolls the car's 3 Body dice to resist the damage, rolling 1, 4 and 4. That's enough to stage the Damage Level down to Serious, but not enough to avoid subsystem damage. p. 86 New Toys Delete the term "and drones and robots" from the end of the first sentence of the second paragraph. p. 89 FN Piranha Mini-Torpedo Launcher Add the following text to the end of the second paragraph under Game Effects: Piranha mini-torpedo launchers use medium launch control systems and internal missile mounts, which must be purchased in addition to the system. p. 90 Vehicle Weapons Table Change the Ammo entry for the Piranha Launcher to "NA." Piranha launchers use medium internal missile mounts and are not subject to normal ammunition rules. p. 91 UIM-199 Kingfisher Underwater-to-Air Missile Change the last sentence of the first paragraph to read as follows: Capable of being fired from a standard torpedo tube or an antiship missile silo, the missile rises to the surface and then launches into the air. Also change the last paragraph under the Game Effects subsection to read as follows: Kingfishers are normally stored in medium internal missile mounts, but they can also be launched from torpedo tubes and heavy internal missile mounts, both of which normally carry antiship missiles. Two Kingfisher missiles may be stored in a torpedo tube or heavy missile mount. p. 93 Torpedo Probe Replace the first paragraph under Game Effects with the following: The torpedo probe trails an optical cable that allows it to transmit reconnaissance data during its travel journey, up to its maximum range of 15 kilometers (for a total recon time of 100 Combat Turns, or 5 minutes). The probe can be controlled remotely by a rigger and has a maximum depth of 750 meters. p. 104 Water Scooters Remove the last line ("They are exclusively ... "). p. 106 Tilt-Wing UAVs (Drone) Replace "small and medium" with "medium and large" in both instances. p. 108 Vectored-Thrust UAVs (Drone) Remove all references to the small chassis-it doesn't exist. p. 109 Walkers (Drone) Add the following to the beginning of the last line: "Large walkers are roughly the size of a subcompact car, and ... " p. 111 Power Plant Example Replace the first two sentences in the third paragraph with the following: Rich also wants to keep things simple and also chooses a gasoline power plant. p. 112 Add Vehicle Modifications Example Rich's design doesn't need a datajack port as the rigger adaptation comes with one. This makes his Total Design Points for customizations 480, and his final Design Points 1,402. p. 113 Street Index Change the first paragraph to read: Like other gear, all vehicles in Shadowrun have a Street Index. While standard cars have a Street Index of 1, others are harder to obtain on the black market and will cost more due to what they have on or in them. Specialty, luxury, security and military vehicles simply aren't that common on the streets and so cost more due to their relative scarcity. This factor is reflected in the Street Index. p. 113 Calculating Availability Add the following to the end of the first paragraph: For luxury, security and military vehicles, add the following modifiers to both the Availability and base time: +4 (luxury), +6 (security) or +10 (military). Modify the beginning of the second paragraph to read: Any vehicle with an availability over 30 is simply not within the players' reach ... p. 120 People Space Requirements The Medical Clinic entry was changed to: Type of Work CF Load Medical Clinic (see p. 153) Full operation 64 CF per patient + 96 CF per medtech 150 kg per patient or medtech Ambulance services 36 CF per patient + 48 CF per medtech 100 kg per patient or medtech p. 120 Living Amenities Delete the following phrase from the paragraph on this page: Partial amenities are not subject to the specification increase for large numbers of people. p. 126 Nitrous Oxide Injectors In the first paragraph, remove "/Braking" from where it appears twice. p. 129 Drive-by-Wire Systems This customization's Design Cost should be: "Chassis Design Point cost x 0.75 per level added." Its Parts Cost should be "Vehicle's original cost x 0.25 per level added." p. 129 Improved Control Surfaces (Watercraft Only) This customization's Design Cost should be: "Chassis' Design Point cost x 0.4 per increment added." Its Parts Cost should be "Vehicle's original cost x 0.15 per increment added." p. 129 Improved Suspension (Ground Vehicles Only) This customization's Design Cost should be: "Chassis' Design Point cost x 0.25 per level added." Its Parts Cost should be "Vehicle's original cost x 0.1 per level added." p. 129 Motorbike Gyro-Stabilization Gear This customization's Design Cost should be: "Chassis' Design Point cost x 0.25." Its Parts Cost should be "Vehicle's original cost x 0.25." p. 130 Off-Road Suspension This customization's Design Cost should be: "Chassis' Design Point cost x 0.5 per 1-point change to Handling." Its Parts Cost should be "Vehicle's original cost x 0.35 per 1-point change to Handling." p. 130 Remote Control Interface Change the Parts Availability to 7 days, rather than 72. p. 131 Ablative Armor Costs, Availability, and Street Index for this accessory were omitted. They should appear as listed below: Ablative Armor Level Cost Availability (SI) 1 700¥ 8/14 days (2) 2 1,600¥ 12/14 days (2) 3 2,500¥ 14/21 days (2) p. 132 Concealed Armor Add the following line: For every 6 full points of concealed armor added, increase the Handling of the vehicle by 1. p. 134 Smart Armor Systems (SAS) Under both Design and Customization Specifications, Load Reduction should simply be "Body x 50 kg." p. 134 Active Thermal Masking Change the second sentence of the first paragraph to read as follows: This modification is available only to customized gasoline, methane, diesel and jet engines for all chassis except motorcycles (see Engine Modifications, p. 125). p. 136 Firearms Conversion Kits No costs were given for this accessory. They are listed below as follows: Design Specifications Design Cost: Pistol, Submachine Gun: 1 point Rifle/Shotgun/Grenade Launcher/LMG: 2 points MMG/HMG/Assault Cannon: 3 points Customization Specifications Parts Cost: Pistol: 150¥ Submachine Gun: 350¥ Rifle/Shotgun/Grenade Launcher/LMG: 750¥ MMG/HMG/Assault Cannon: 1,000¥ Parts Availability (SI): Pistol: 4/36 hours (2) Submachine Gun: 5/48 hours (2) Rifle/Shotgun/Grenade Launcher/LMG: 6/72 hours (2.5) MMG/HMG/Assault Cannon: 16/14 days (2.5) Load Reduction: Submachine Gun: 0.25 kg Rifle/Shotgun/Grenade Launcher/LMG: 0.5 kgv MMG/HMG/Assault Cannon: 1 kg Firearm Conversion Table Weapon Design Cost Parts Cost Customization Parts Avail. (SI) Load Pistol 1 150¥ 4/36 hours (2) 0 kg Submachine Gun 1 350¥ 5/48 hours (2) 0.25 kg Rifle/Shotgun/Grenade Launcher/LMG 2 750¥ 6/72 hours (2.5) 0.5 kg MMG/HMG/Assault Cannon 3 1,000¥ 16/14 days (2.5) 1 kg p. 139 Smartlink Integration kits The correct design point costs are 25 points for Smartlink Level I and 35 points for Smartlink Level II. p. 140 Weapon Values Table The Hardpoint Requirement for Extra-Large turret types should be 5. Also, delete the entry for the "Karpfen PBRS". Change the Weapon Value for the ANDREWS system to 6. Add a "Grenade Launcher" entry after "Rifle" with a Weapon Value of 1. p. 141 Turrets Under Design Specifications, the CF cost for Large and Extra-large turrets should be 60 and 120, respectively. Under Customization Specifications, the CF cost for Large and Extra-large turrets should be 72 and 144, respectively. Under Parts Availability, the text should read as follows: Calculate parts availability for mini and small turrets with the following formula: Turret Cost ÷ 400 = Availability Target Number. Turret Cost ÷ 180 = days required to obtain parts. p. 141-142 Remote Turrets Under Design Specifications, the CF cost for Large and Extra-large turrets should be 32 and 64, respectively. Under Customization Specifications, the CF cost for Large and Extra-large turrets should be 36 and 72, respectively. Under both Design & Customization, Load Reduction for extra-large turrets should be 35,000 kg. p. 148 SONAR Systems Table The Design Point Cost should read as follows: Sonar Level Design Points 1 50 2 500 3 2,500 4 5,000 5 10,000 6 25,000 7 50,000 8 75,000 9 125,000 10 250,000 p. 151 Flotation Packages (Aircraft) Replace the last line of the first paragraph with the following: Aircraft fitted with floats can still touch down on land. p. 152 Flotation Packages (Aircraft) This customization's Design Cost should be: "Chassis' Design Point cost x 0.2." p. 152 Med Clinics The following paragraph was added: The number of patients and medtechs a mobile medical clinic can hold is dictated by the amount of People Space in the vehicle (see p. 120). A clinic with enough space for full operation can handle full medical care, healing and even surgery. If the clinic only has enough space for ambulance operations, the medtech can only use Biotech to perform first aid (p. 129, SR3) and to stabilize the patient. In this case, the patient is considered to be in good conditions and treatment time is considered uninterrupted while the vehicle is moving (barring a crash or something serious). If there is not enough People Space available for ambulance operations, patients can still be worked on, but the Bad or Terrible conditions modifier will apply. Under Design Specs, the CF Consumed was changed to 52 and Load Reduction to 250 kg. Under Customization Specs, the CF Consumed was changed to 75 and Load Reduction to 400 kg. p. 153 Seats Under bench seats, the Load adjustment for removing bench seats was changed to 150 kg. p. 154 Seats Under both Design and Customization Specifications, the Load Reduction for standard bucket seats should be 100 kg. p. 154 Tires Add the following new paragraph after the second paragraph: "Tires are destroyed when they are targeted with a called shot in vehicle combat and take Moderate or higher damage. Standard and performance tires have a Body of 4 for resisting damage; off-road, dual-purpose and runflat tires have Body 5. When a tire is destroyed, a moving vehicle must immediately make a Crash Test. Vehicles suffer a +2 modifier to Handling Tests per flat tire (only +1 if the tire is a runflat tire). The speed of vehicles with flat tires may not exceed their Speed rating; vehicles with flat runflat tires may exceed their Speed ratings but suffer an additional +1 Handling Test modifier." p. 155 Off-Road Tires Replace the first two sentences with: Off-Road tires are required for use with off-road suspensions. Otherwise, they operate as standard tires (reducing the benefits of any Handling or suspension modifications by half). p. 155 Dual-Purpose Tires Replace the first sentence with: Dual-purpose tires are designed for both improved and off-road suspensions, allowing vehicles to operate both off-road and on-road without penalty. p. 158 H-D Electroglide Raise Street Index to 2 and Availability to 10/10 days. p. 158 H-D Scorpion Raise Fuel to 30 liters, Cost to 13,500¥. p. 159 Suzuki Aurora Raise Fuel to 25 liters, Economy to 10.4, Cost to 18,100¥. p. 159 Yamaha Rapier Raise Fuel to 30 liters, Economy to 9.6, Cost to 14,200¥. p. 160 Dodge Scoot Change Seating to 1m, Fuel to 200 PF, Economy to .75, and Cost to 5,900¥ p. 160 E.S. Papoose Change Fuel to 250 PF, Economy to .75, Load to 5 and Cost to 6,600¥ p. 160 Aztechnology Nightrunner Electric Change Fuel to 400 PF, Economy to .6, Signature to 5/5, Availability to 3/72 hours and Cost to 45,625¥. p. 160 S.M. Seacop Raise Street Index to 2 and Availability to 15/15 days. p. 162 Aztechnology Tiburon (standard model) Change Street Index to 2 and Availability to "-". p. 162 B&V River Commander Raise Availability to 19/19 days. p. 162 GMC Riverine For the standard model, change Street Index to 1. For the security model, change Availability to 18/18 days. For the police model, change Availability to 13/13 days. p. 162 Z-P Swordsman (AME) The Signature should be 5/5, Fuel Code should be "EC," Availability should be 3/72 hours and Cost should be 58,375¥. p. 162 Suzuki Watersport (Electric) Change Fuel to 180 PF, Load to 37 and Cost to 11,000¥. p. 163 H&W Classique Raise Availability to 15/15 days. p. 163 MT Dolphin II Raise Availability to 11/11 days. p. 163 APCs The Street Index of each APC was changed to 3 and the Availability to "-" (Ferrari Light Scout), 23/23 days (LAV-93) and 26/26 days (LAV-103). p. 164 Kodiak Street Index raised to 2. p. 164 Limousines Availability was changed to 13/13 days for the Nightsky and to 15/15 days for the Phaeton. p. 164 Rolls Royce Prairie Cat Availability changed to 10/10 days. p. 165 L-C Light Strike Vehicle Change Street Index to 2 and Availability to 8/8 days. p. 166 C-N Patrol 1 Change Availability to 9/9 days. p. 166 General Products Cop Change Fuel to 350 PF, Load to 155, Availability to 8/8 days and Cost to 34,800¥. p. 166 LS Americar Change Availability to 8/8 days. p. 166 Toyota Elite Change Availability to 8/8 days. p. 167 GMC MPUV Change Street Index to 3 and Availability to 13/13 days. pp. 167-168 Ferrari Racer Change Handling to 2/7, Cargo to 6, Load to 95 and Cost to 210,300¥. p. 168 LS Honda 3220 Change Availability to 9/9 days. p. 168 Chrysler-Nissan Jackrabbit (Electric) Change Speed to 80, Acceleration to 5, Load to 100, Economy to 1, Fuel code to EC and Cost to 20,500¥. p. 168 L-Z Tsarina Change Speed to 60, Economy to .75/PF and Cost to 16,000¥. p. 168 Mitsubishi Runabout Change Cost to 12,200¥. p. 168 VW Elektro Change Cost to 10,000¥. p. 169 GMC 4201 The GMC's Entry should be 2d + 1x. p. 170 Ares Citymaster Change Availability to 13/13 days. p. 170 Ares Mobmaster Change Availability to 19/19 days. p. 170 DW CM Variant Change Cargo to 327 [320 PS], Load to 630 [600 PS], Seating to 2 + 2b Availability to "-" and Cost to 677,000¥. Also added the following to the description: It carries 3 patient/medtech pairs (2 in full operation) and 6 other personnel. p. 170 DW CRT Change Cargo to 348 [336 PS], Load to 1750 [800 PS], Availability to 27/27 days and Cost to 537,000¥. Alo added this description: It carries 4 patient/medtech pairs (2 in full operation) and 2 other personnel. p. 171 DW SRT Change Cargo to 100 [84 PS], Load to 250 [200 PS], Availability to 18/18 days and Cost to 341,250¥.. p. 171 GMC Bulldog (Security Model) Change Street Index to 2 and Availability to 9/9 days. p. 171 Leyland-Rover Transport (Electric models) For the electric closed-cab and pickup models, change Speed to 90, Acceleration to 5, Load to 430, Fuel to EC (500 PF), Economy to 1 PF/km and Cost to 49,000¥. For the electric minibus, change Speed to 90, Acceleration to 5, Cargo to 64, Load to 130, Seating to 2 + 3b, Fuel to EC (500 PF), Economy to 1 PF/km and Cost to 52,000¥. p. 171 LS Black Mariah Change Availability to 12/12 days. p. 171 Volkswagen Superkombi III The Cargo should be 18 for the main variant and 42 for the pickup. Remove the PS notations for all models. p. 172 Aztechnology Hedgehog Under Other Features, add an Autosoft Interpretation System. p. 173 IWS DLK Mk 6 Signature should be 7. p. 174 Ares Sentinel "P" Change Availability to 8/8 days. p. 174 Aztechnology Hedgehog Change Availability to 16/16 days. p. 174 C. Brouillard Change Fuel to 40 liters, Cost to 10,000¥. p. 174 Ferret RPD-VI Change Street Index to 2 and Availability to 9/9 days. p. 174 GM-N Doberman Change Availability to 8/8 days. p. 174 IWS MK 6 (Armed variant) Change Availability to 8/8 days. p. 174 S-T Bloodhound Load should be 5. p. 174 Steel Lynx Change Availability to 8/8 days. Also, the Economy rating should be expressed in km/PF, not km/l. p. 174 Mini-Blimps Under Other Features, add remote-control interface and rigger adaptation. p. 174 S-B Microskimmer The Economy rating should be expressed in km/PF, not km/l. p. 175 Ares Arms Sentry II Change the Availability to 9/9 days. p. 176 Aztechnology Liebre Change Fuel to 200 liters, Economy to .75/l, Availability to 16/16 days and Cost to 195,000¥. p. 176 CAS Wandjina Change Availability to 12/12 days. p. 176 FMC-S Firebird Change Load to 5, Street Index to 2 and Availability to 9/9 days. Also change the Fuel Code to JP (Jet Propeller). p. 176 GM-N Spotter Change the chassis to Medium UAV. Also change Handling to 3, Accel to 35, Body to 2, Fuel to 140, Econ to 1 km/l, S/B to 5 min., Availability to 3/72 hours and Cost to 45,250¥. p. 176 GTE-F Retrans and P&W Sundowner Change the Fuel Code to JP (Jet Propeller). p. 176 Lone Star Strato-9 Change Fuel to 220 liters, Economy to 0.4/liter, Availability to 8/8 days and Cost to 34,500¥. p. 176 MCT-Nissan Roto-drone Change Signature to 4, Fuel to 200 liter, Economy to 0.4 km/l, and Cost to 10,500¥. p. 177 Ares Guardian The Economy rating should be expressed in km/PF, not km/l, and Availability should be 11/11 days. p. 177 Redball Express Change Fuel to 500 liters, Economy to 0.5 km/l, and Cost to 85,000¥. p. 178 Shiawase Kanmuchi The Economy ratings should be expressed in km/PF, not km/l. p. 178 Toyota Mk-Guyver S&R Robot Under Other Features, add an Autosoft Interpretation System and change the rating of the Demolitions autosoft to 3. p. 178 H-R Skytruck Change Load to 9,000, Fuel to JP (10,000 l), Availability to "-" and Cost to 1,131,250¥. p. 178 Lockheed C-260 The correct Speed for this aircraft is 150/600. Increase Load to 55,000, Availability to "-" and Cost to 5,876,500¥. p. 179 Lockheed "Arrow" HSCT Change Economy to 0.04 and Cost to 8,275,000¥. p. 179 Aztechnology Halcón Ground-Attack Aircraft Add "3 Medium Launch Control Systems" to the end of the Other Features entry. Change Economy to 0.2 liters. p. 179 BAC-Dassault-MBB EFA Variants Change Load to 1700, Economy to 0.3, and Cost to 2,137,500¥. Add "2 Medium Launch Control Systems" to the end of the Other Features entry. p. 180 F-F Cloud Nine Change the Fuel Code to JP (Jet Propeller). p. 180 Twin-Engine Aircraft Change the Fuel Codes of all craft except the L-C Platinum II to JP (Jet Propeller). p. 180 CASA Raven Change Street Index to 1. p. 180 L-C Platinum Change Availability to 15/15 days for model I and 26/26 days for model II. p. 181 Artemis Nightglider Change Speed to 10/60, Economy to .75 km/PF, Availability to 3/72 hours and Cost to 46,500¥. p. 181 Moonlight Avenger Change the Fuel Code to JP (Jet Propeller). p. 181 GMC-N Hovertruck Change Economy to 1 km/liter, Street Index to 1, Availability to 10/10 days and Cost to 200,000¥. p. 181 S_B Red Ranger Change Economy to .75/liter and Cost to 336,000¥. pp. 1821-83 C-N G12A For the Cargo variant, change Economy to 0.8 km/l, Availability to 4/96 hours and Cost to 62,000¥. For the Passenger variant, change Cargo to 12, Economy to 0.8 km/l and Cost to 57,000¥. pp. 182-183 GMC Patroller Change Fuel to 550 l, Economy to .55 km/l, Availability to 15/15 days and Cost to 176,000¥. pp. 182-183 GMC Vacationer Change Economy to 1 km/l and Cost to 289,000¥. pp. 182-183 Lone Star SWAT Change Economy to 1 km/l, Availability to 17/17 days and Cost to 214,000¥. pp. 182-183 Mostrans KVP-14T For the standard model, change Fuel to 450 l, Economy to .75 km/l, Availability to 7/7 days and Cost to 124,000¥. For the passenger model, change Fuel to 450 l, Economy to .75 km/l, Availability to 8/8 days and Cost to 143,000¥. p. 183 Aztechnology Aguilar-EX Change ECM to 6, Economy to 0.2 km/l and Cost to 1,508,250¥. Also, add "2 Medium Launch Control Systems" to the end of the Other Features entry. pp. 183-184 Wasps and Yellowjackets For all 4 models, change Fuel to 300 l, Economy to 0.4 km/l and L/T to VSTOL. For the Wasp 42B, change the Load to 72, Availability to 9/9 days and Cost to 54,000¥. For the Wasp 42F, change the Load to 32, Availability to 10/10 days and Cost to 72,000¥. For the Yellowjacket 44B, change the Load to 52, Availability to 9/9 days and Cost to 52,000¥. For the Yellowjacket 44F, change the Load to 27, Availability to 10/10 days and Cost to 76,000¥. p. 184 Hughes Aerospace Airstar 2050 Change the "High Living Amenities" entry in Other Features to read as "Partial High Living Amenities." Change the Cost to 1,330,500¥. Remove the PS notations from Cargo and Load. p. 184 Ares TR-55 E Change Street Index to 2 and Availability to 21/21 days. p. 184 DW CRT Air Unit In order to fit its intended role, this craft had to be redesigned with a Heavy Tilt-Wing chassis. Its new stats are as follows: Model Hand Speed Accel Body Armor Sig Auto Pilot Sensor Cargo Load DW CRT Air Unit 5 320 8 7 0 1 3 - 1 2 (336 PS) 350 (800 PS) Model Seating Entry Fuel Econ S/B L/T Chass SI Avail Cost DW CRT Air Unit 2 2d + 1s JP (1,000 l) 0.6 km/l - VTOL Hvy. T-W 2.5 - 1,266,750¥ p. 184 DW Osprey II Change Crgo to 12 (168 PS), Load to 300 (400 PS), Availability to "-" and Cost to 935,000¥. p. 185 Tilt-Wing Airplanes Change the Fuel Codes of all craft to JP (Jet Propeller). p. 185 A-C Plutocrat Change Cargo to 7, Availability to 26/26 days and Cost to 421,000¥. For the security model change Availability to "-". pp. 185-186 DW SRT Changed Cargo to 5 (84 PS), Load to 500 (200 PS), Availability to "-" and Cost to 773,750¥. Added the following description: It carries one patient, one medtech and the pilot. p. 186 DW WK-2 Changed Cargo to 4 (84 PS), Load to 200 (200 PS), Availability to "-" and Cost to 828,750¥. p. 187 USS New Hampshire-Class Attack Sub The New Hampshire-class sub has 16 Heavy Internal Missile Mounts. p. 188 Vulkan Delphin RQ7 The features for the patrol model are incorrect. Change the last sentence to read as follows: 4 Medium Launch Control Systems (Piranha mini-torpedo system), 12 Internal Mini-torpedo Mounts, Mini-turret (1 CF Ammo Bin and HMG), on patrol model. p. 189 Krasnaya Sormava Vaneyev-Class Patrol Submarine Change "Body" and "Armor" to "Hull" and "Bulwark" respectively. p. 189 Mitsuhama Anago (Security model) Change Availability to 8/8 days p. 190 Federated-Boeing Eagle Change Economy to 0.2 km/l and Cost to 12,102,000¥. p. 191 Thunderbirds The Handling stats for these vehicles should be: Lobo 6, GMC Banshee 6, GMC Harpy Scout 5. p. 192 Zeppelin Statistics Change the L/T of each zeppelin from VSTOL to VTOL. p. 192 L. LA zeppelins Change the Fuel Code to JP (Jet Propeller). p. 192 Locomotives Change the N-C Bergen Tractor's Chassis to "locomotive, non-rail" and the N-C Bergen Trailer's Signature to 3. p. 192 Semiballistics The vehicle titles for the two semiballistics listed are flip-flopped (both on the descriptions and on the stat lines). The first model listed should be the General Dynamics SV250, while the second should be the Aerospatiale/Saeder-Krupp "Grande Concorde." pp. 194-201 Power Plant Table Under each instance of "Starting Fuel Code," replace "in km/PF" with "in PF," "in km/l" with "in liters" and "in km/bar" with "in bars." p. 195 Power Plant Table The Sports Car entry under Diesel Engines should actually be under Jet Turbines (p. 199). p. 197-198 Electric Fuel Cell Power Plant table The Maximum Load for the Van and SUV entries should be 2,000 kg. For limousines, Start Load should be 100, Max Load 600 and design Points 80. For sedans, Start Load should be 75, Max Load 450 and design Points 60. The Starting and Maximum Speed for the Ultralight entry should be 10/15 and 10/60 respectively. The Design Point cost for the Extra-large Walker chassis should be 1,000 points. p. 202 Chassis Table Change the L/T Profile for autogyros to VSTOL. Change the Max CF for Utility helicopters to 150. Change the Max CF for Tilt-Wing, Medium to 300. p. 203 Chassis Table Zeppelins should have a VTOL T/L Profile, not VSTOL. p. 203 Chassis Table Change the Signatures of the various trailers (under Other Accessories & Features) to the following: Rail Car, Freight 3 Rail Car, Long Passenger 3 Rail Car, Short Passenger 3 Trailer, Heavy Axle 4 Trailer, Light Axle 4 Trailer, 20-foot 3 Trailer, 40-foot 3 Trailer, 53-foot 3 p. 204 Drones Change "radio-controlled" to "remote control." p. 204 Micro Crawler Chassis The Start/Max CF Ratings for this chassis appear to be reversed. It should have Starting CF 0, Max CF 0.6. p. 204 Small Crawler Chassis The Sensor/Sonar Ratings for this chassis appear to be reversed. It should have Sensors 1, Sonar 0.